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Skyrim audio overhaul 2
Skyrim audio overhaul 2






Had a conflict between the racemenu stuff, corrected that one and now i can finally sort it, but the error messages contain useless info and don't tell me what the actual problem is. | has no rule whatsoever apart from group and no other plugin has a rule including itĬyclic interaction detected between "AHZBetterDGEntranceSE.esp" and "SOSRaceMenu.esp":ĭ13 Faster Get up Stand up Animations.esp | why is that one even listed there? it has no dependencies, no load after rules and no plugin has a load after rule for this oneįallDamageCorrection.esp | same, why is that listed here? | why does the group even matter if there is another rule? | its group is after all "load after plugins, no "load after" plugin is set in a group after this one If i set plugin A to group 1 and plugin B to group 2, but tell loot that plugin A has to load after plugin B, loot should just place plugin A into group 2 after plugin B, even if group 1 comes before group 2.Īlso the error message isn't really a great help and oftentimes i have to guess what the actual problem is.Ĭyclic interaction detected between "Alternate Start - Live Another Life.esp" and "AMatterOfTime.esp": sorting my plugin list via group editor tags became a nightmare. Hi, i feel (strongly) that "load after" should take precedence over "group".

skyrim audio overhaul 2

This isn't a metadata issue, it looks like you need to rebuild DynDOLOD.esm so that ELFX - Exteriors.esp isn't in its list of masters, because an ESM generally can't load after an ESP. I hope that someone may be able to help because with the issue resolved, LOOT won't sort. So I have to manually swap the position of these two mods. Right now I am at a loss on how to figure this out. I have looked through some forums posts on this and some have had luck doing just that. I tried editing the Metadata to see if I can correct the issue (group & load after), but LOOT seems to ignore it (seems simple enough, but I may not be doing this right). Of course this was fine with my earlier DynDOLOD (2.65), for some reason. I tried deactivation of the mods, but they are intertwined.

skyrim audio overhaul 2 skyrim audio overhaul 2

Prior to this, I never had a problem with DynDOLOD. When I went to run LOOT, I got Ĭyclic interaction detected between "ELFX - Exteriors.esp" and "DynDOLOD.esm": Recently, I needed to rebuild my DynDOLOD file because of new LODs and Areas in SSE. I have been using this tool for a very long time with Skyrim LE and SE.

skyrim audio overhaul 2

And thank you for this great tool, ' LOOT'.








Skyrim audio overhaul 2